For games
Purchases and passes for games
Sell consumables, season passes, and subscriptions with validated purchases and offers you can tune live — across iOS and Android.
Paywall experimentRunning
A · $8.99/mobaseline
B · $6.99/mo + trial+18% conv.
Games
Monetization that scales with your live-ops
Run offers and passes like a live service, backed by trustworthy purchase data.
Consumables & passes
Coins, gems, battle passes, and bundles.
Live offers
Tune pricing and promos without a client update.
Anti-fraud
Validate every purchase, block receipt abuse.
Player identity
One player across devices and stores.
ARPPU & retention
Understand what monetizes and retains.
Fast at scale
Built to handle spiky purchase volume.
Live-ops ready
Change offers as fast as your economy moves
Launch a weekend sale or a new bundle over the air, measure revenue impact, and iterate — all without shipping a build.
- Server-driven store
- Revenue-aware experiments
- Real-time event stream
Paywall experimentRunning
A · $8.99/mobaseline
B · $6.99/mo + trial+18% conv.
Take back control of your revenue
Start free in the cloud, or self-host the whole platform. Your purchase data, your rules.