CashSDK

Purchases and passes for games

Sell consumables, season passes, and subscriptions with validated purchases and offers you can tune live — across iOS and Android.

Paywall experimentRunning
A · $8.99/mobaseline
B · $6.99/mo + trial+18% conv.

Monetization that scales with your live-ops

Run offers and passes like a live service, backed by trustworthy purchase data.

Consumables & passes

Coins, gems, battle passes, and bundles.

Live offers

Tune pricing and promos without a client update.

Anti-fraud

Validate every purchase, block receipt abuse.

Player identity

One player across devices and stores.

ARPPU & retention

Understand what monetizes and retains.

Fast at scale

Built to handle spiky purchase volume.

Change offers as fast as your economy moves

Launch a weekend sale or a new bundle over the air, measure revenue impact, and iterate — all without shipping a build.

  • Server-driven store
  • Revenue-aware experiments
  • Real-time event stream
Paywall experimentRunning
A · $8.99/mobaseline
B · $6.99/mo + trial+18% conv.

Take back control of your revenue

Start free in the cloud, or self-host the whole platform. Your purchase data, your rules.