CashSDKCashSDK
For games

Sell in your game like a live service.

Consumables, gem bundles, battle passes, and limited-time offers — all server-driven, all validated. Tune prices and promos live, and let players carry one wallet across iOS, Android, and every store you ship to.

One SDK · iOS · Android · one wallet

What you sell

Every item type, one purchase sheet.

Consumables, durables, passes, and offers — priced and packaged server-side, so your economy team ships changes without a client update.

Consumables & balances

Coin packs, gem bundles, energy refills. Grant balances instantly and reconcile them server-side.

Learn more

Passes & seasons

Battle passes and season tiers with entitlements that unlock as the season runs.

Learn more

Limited-time offers

Starter bundles and flash sales with an expiry the client can't fake — the countdown is enforced on our side.

Learn more

Live-ops, no client update

Change the offer, not the build.

Flip an offer on, set the discount, choose who sees it, and set the clock — it's live on every device in seconds. No app-store review, no client patch.

Limited-time offer04:59
Starter Bundle
Coins + Gem Pack + Season Pass
$19.99$0.00
SAVE 70%
Offer configuration
Show limited-time offer
70% starter discount
First-session players only
Ends in 24h countdown

Live on every device in seconds — no app-store review, no client patch.

One player, one wallet

Balances that follow the player everywhere.

A purchase on iOS shows up on Android. One player identity, one balance, reconciled server-side across every store.

Purchase
iOS or Android
Validate
server-side
Wallet
one balance
Every device
in sync

Built for launch day

Trustworthy purchase data at scale.

Why games ship on CashSDK

< 0 s
to grant a validated balance
iOS + Android
one wallet, one identity
0
client updates to change an offer
0%
purchases validated server-side
A player holding a phone at night, lit by the warm glow of the screen.

Made for live games

Your economy, running while you sleep.

Offers rotate, passes tick over, wallets reconcile — you watch the revenue, not the plumbing.

We tune pass pricing during a live event and see the revenue impact the same day.
Kenji Ito · Live-ops Lead

Ship your store today.

Drop in the SDK, model your items, and validate every purchase across iOS and Android.